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FEATURES:
Tactical 6v6 PVP
34 battle robots with different strengths
over 30 weapon types, including ballistic missiles, energy and plasma guns. What will you choose?
9 Maps to battle on!
numerous possible combinations of robots and weapons. Create a war machine to fit your own playing style;
create your own clan and lead it to glorious victories;
join epic PvP battles against rivals from all over the world;
complete military tasks for bonuses and earn the title Best Pilot.
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SYSTEM REQUIREMENTS
MINIMUM:
OS: Windows 7
Processor: 2.5 Ghz
Memory: 2 GB RAM
Graphics: Intel HD Graphics 4000
DirectX: Version 10
Storage: 1500 MB available space
RECOMMENDED:
OS: Windows 10
Processor: 3.2 GHz
Memory: 8 GB RAM
Graphics: NVIDIA GTX 960
DirectX: Version 11
Network: Broadband Internet connection
Storage: 2 GB
available space
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previously titled Walking War Robots) is a freemium mobile app game developed and published by the Russian game developer Pixonic. It is a third-person shooter with real-time, 6 vs. 6 PvPbattles in MOBA mode. Players operate enormous robots on a live battlefield. They either have the option to play solo or to team up with other players. It was first released on iOS in 2014 and was released to Android the following year.
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In the live server(public), these game modes are available to all players lv.10 and above: Domination, Beacon Rush, Team Deathmatch, King of the Hill, and Free for All (Test Server only). War Robots runs on a matchmaking system with the size of 6 vs. 6, and missing players are automatically added to the team with a special matchmaking system. Upon entering the battle, the opposing teams are spawned on opposite sides of the map. The player gets 15 seconds to choose a robot before the game, normally 10 minutes long, begins.
In Beacon Rush and Domination, the objective is to capture and hold beacons, of which there are five, located in key locations on the map. Players must pilot their robot nearby a beacon (about 60 in-game meters) in order to begin capturing it. Beacons take a few seconds to be captured, and the progress in capturing all of them are all displayed separately at the top of the screen below the timer. However, if there are any enemies near the beacon, progress capturing the beacon will be paused, and progress toward one team’s capture will continue only when the other team leaves the area. Also displayed at the top of the screen next to the timer are both teams' capture point bars. These start as filled up, but will slowly deplete if the enemy team has captured any beacons. A larger amount of beacons captured by a team will increase the rate at which the opposing team’s bar depletes. There are three ways to win a battle: one team can empty the other team's bar, have a larger bar than the enemy team by the time 10 minutes is up, or by destroying all of the opposing teams' robots before their bar depletes or the timer runs out. In Beacon Rush, players can spawn/respawn at their home base like they normally would, but they also can respawn at already captured beacons. It is still possible to respawn on a captured beacon being liberated, but not yet completely liberated, by the enemy team.
Unlike Domination mode and Beacon Rush mode, Team Deathmatch's main objective is to destroy enemy robots, and all beacons are replaced with obstacles which can act as a temporary shelter. There are also extra walls set up around the map for players to hide behind in Team Deathmatch. Players are given three locations on their side of the map at which they can spawn or respawn. Both teams receive one point for each destroyed enemy robot. Switching robots and abandoning the current robot will still give the opposing team a point. A team wins when they have destroyed all of the enemy robots, or when they have more kills when the 10-minute timer runs out.
Free-for-all(Test server only) is the only game mode where you are playing on your own. In other words, you are fighting for yourself. In several test server sessions, Pixonic has tested FFA with 6 players, 8 players, and 12 players. Like Team Deathmatch, your objective is to destroy enemy robots. You get special in-battle points for every kills you made. Special messages will appear when you make a kills with a single robot. The orders of the message are: KILL, DOUBLE KILL, TRIPLE KILL, WRAMPAGE, and GOD-LIKE. When your robot is destroyed, you can use the in-battle points to recover the robot. The in-battle points price will increase every time you spend it. If you run out if the in-battle points, you will have to use your gold to recover robots. The FFA mode's main purpose is to get kills, not damage as the winner is the player with the most kills.
During the battle, players can either shoot all of their weapons at once using the red central fire button at the bottom-right of the screen, or they can choose to fire individual weapons by holding down their corresponding icons (bordering the red button).
Some weapons, such as Spirals, Aphids, and Zeuses, can only be fired if the enemy is locked on to, and sufficient range (like all weapons, specified on their shop screen) is attained. Regardless of the weapon’s actual range statistic, locking on to the enemy occurs when the player is 600 meters or less away from the enemy. The process of locking on takes about 3 seconds.
When the player's robot is pointed at an enemy, a red rectangle borders the enemy robot, inside which all ammunition fired is guaranteed to hit (when the robot isn’t moving). A locked-on enemy has an additional square rotated 45° on top of the rectangle. There are three types of weapons: light, medium, and heavy. There are also 5 different firing outputs: rockets, homing missiles, bullets, arcing missiles, or large cannon shots.
All weapons have a certain maximum range from 300 meters up to 1,100 meters, depending on the weapon. Also, the Zenit and Noricum both have a minimum range of 300 meters, since they fire in an arc.
Upon being destroyed, players have the option to spectate, leave the battle, or choose another robot that they have bought. A player can also discard their currently-active robot to pick another one, although a discarded or destroyed robot cannot be used again for the remainder of the battle (except for the Test Server game mode Free for All).
Users can own any number of robots. However, in order to deploy it in a battle, each equipped robot requires a hangar slot, which is purchasable with gold. There are three categories of robots: light, medium and heavy, with light robots generally being the smallest and fastest while being inexpensive, but also having weaker armament and fewest hitpoints, while heavy robots are the opposite, and medium robots are somewhat in-between. Some robots have special abilities, such as Jump or Assault Mode, which can be used to give the player an advantage, but have a cooldown before they can be used again. There are three types of weapon hardpoints: light, medium, and heavy, and each type of hardpoint can only equip certain weapons. Projectile weapons include miniguns, machine guns, tank guns, rockets, and guided missiles. Energy weapons include plasma pulses, beam lasers and lightning. Certain robots have or can equip a physical shield or an energy shield to augment the robots' hitpoints. Players can own an unlimited number of weapons.
As players play the game, they can earn experience points. Leveling up unlocks new weapons and robots for the player to use. There are six types of currency: Silver, Gold, Workshop Points, Influence Points, Keys and Components. Silver, Gold, and Keys can be earned through battles, though Gold requires players to have done at least one of these three things: been in the top 3 of the winning team, won a battle with squad or have captured the most beacons in the winning team. The game allows you to purchase Premium or VIP, which will allow you to earn experience and Silver 50% faster, although this upgrade is not permanent. Gold and Workshop Points can also be earned by completing objectives (i.e. destroying a number of enemy robots or capturing a number of beacons). Once the player reaches level 20, they can earn Workshop Points or purchase them with Silver or Gold. Silver can be used to buy and upgrade most robots and weapons. However, certain robots and weapons can only be bought/unlocked with Gold, Components, influence points, and Workshop Points. Players can only upgrade one robot or weapon at a time, although the process can be speeded up with Gold, and the amount of Silver and time required for an upgrade increases exponentially for each subsequent level. Silver and Gold can also be purchased through the in-app purchases provided; Gold can be bought with money, while Silver can only be bought using Gold. Influence points are earned through friending people on Facebook and inviting them to the game and Components are earned through the Black Market, a slot machine that uses Keys, another currency that can be earned in the game, to spin for gold, silver, and other things.
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War Robots
Developer(s)Pixonic
EngineUnity
Platform(s)iOS, Android, Gameroom, Fire OS
ReleaseApril 14, 2014
Genre(s)Action, MOBA
Mode(s)Multiplayer
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Leagues
War Robots has a league system implemented, and is based on the player’s trophy count (based on the player’s performance in-game). If the player does a large amount of damage, captures beacons, and destroys other robots, their rating will increase; but, if the player does very little in game, their rating will decrease. It is necessary to win a battle for a player’s rating to go up; contributing largely to the team can bring their rating up, and not doing anything will give you very little or negative rating. After a player has completed their training matches, they will start to accumulate trophies, beginning at 400 trophies, and they can climb through many leagues. The major leagues are listed below. Starting at Bronze league, there are three sub-leagues for each league, III, II, and I (I being the highest, and III the lowest).[citation needed]
Recruit League (0-499)
Private League (500-799)
Bronze League (800-1099)
Silver League (1100-1699)
Gold League (1700-2299)
Diamond League (2300-3199)
Expert League (3200-4099)
Master League (4100-4999)
Champion League (5000+)
Legend League (top 50 in the world, regardless of trophy number)
As a player advances through each league, they will receive Gold as a reward for doing so (with the exception of the Legend League, where there is no reward for reaching the top 50). It must be noted that the League advancement rewards can be won only once.
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Maps
Upon entering the battle, players will be randomly placed into one of the nine maps available. The nine maps are Springfield, Shenzhen, Canyon, Moon, Dead City, Powerplant, Valley, Dreadnought & Yamantau. Each map has its own unique structure, length, and its own playstyle. For example, sniping bots with weapons such as Zenits, Zeus, Kang Dae, Noricum, and Trebuchet will work well in Springfield, Canyon and Yamantau. On maps like Valley, Dead City, Powerplant and Moon, using brawling weapons such as the Thunder, Orkan, and Taran are the best build.
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Lower priority queue
The lower priority queue is a separate matchmaking tool designed for players who remain idle or leave while the battle is still in progress. As of the 3.3 update, there isn't an in-game notification telling you if you are placed in the lower priority queue, however, there is a severe punishment if you are placed into it. Players receive less Silver & no gold after each battle, and they do not receive or lose their rating points. Players will experience worse matchmaking conditions than players in the regular queue along with long matchmaking times. There are several reasons why players may be placed in the lower priority queue. They may be placed in the lower priority queue because they constantly leave battles before and during the middle of the battles, players stay idle during the battle, and players experience way too many connection problems or the game crashes too often. If you leave the battle with unused bots, you will receive NO rewards. You won't be placed in lower priority queue if you ran out of bot to deploy when the battle is still in progress, if you receive a phone call, or if you have to do something and close the game. The only way to get out of the lower priority queue is to play fairly with your team.
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Custom Matches
Custom Matches is another feature that allows players to play with specific people. This feature does not allow players to play with the public. Instead, players can play all by themselves, or with any number of players of their choice(maximum of 6 on each side). This feature does not allow players to play with another player from another platform. What makes this feature unique is that players have the freedom to chose their own game mode, any map of their choice, and anyone of their choice. You do not receive any silver, gold, or keys, and your ratings will not be affected.
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Reviews
Engadget gave War Robots a mostly positive review, criticizing it for lacking the ability to respawn and for making it very difficult to purchase better robots without making microtransactions, but overall stated that it was a "fun online multiplayer zone capture game with energetic robot battles". Android Police reviewed the work, writing "Walking War Robots isn't exactly original - it's borrowing quite a lot from the MechWarrior series, with a third-person perspective and mobile controls thrown on. But as a high-end, team-based online multiplayer mech game on Android, it's also fairly unique to the platform." Droid Gamers was also mostly positive, noting that the "graphics could be a tiny bit more polished but then again you have 12 players on the field which is a no small feat and the details that they have included like smoke trails from missiles and the audio are immersive."[4]
148apps.com gave an extremely favourable review for War Robots, stating that "it's an interesting game that feels serious enough to be realistic. That's no small feat." A review by TechRadar stated that it was... "Fun and enjoyable. But needs more robots, weapons and a better reward system. App Spy also praised the game, writing that "The engine powering the game is impressive, even if some of the UI elements are a bit old hat, and the feeling of being part of a squad taking on another team is palpable."
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External links

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